Buy Forge $49

CrystalKarat presents

Forge: multiband saturation without the price tag

Multiband saturationwithout the price tag

Split your sound into up to six bands and saturate each one differently, with ten characters to choose from and an effect in every band. Or let Analyze listen to four seconds of your track and set it all up for you.

Windows VST3 · macOS VST3 & AU · Buy once or subscribe · 7-day trial, no card

Forge's interface, driven hard: four bands across the spectrum, each with its own saturation character, the Destroy band's controls open, and the FORGE knob glowing red at 82% with cracks spreading across the plate.

Most multiband saturators make you guess where the bands go. Forge listens first.

Analyze

Pick a character. Play four seconds. It designs itself.

Choose what you want the track to become and press Analyze. Forge listens to your audio, works out where it naturally divides, and puts a band on every part of the spectrum it actually uses: a vocal gets no sub band, a full mix gets the lot. Each crossover is placed in a quiet dip in the spectrum, so no kick or bass note is cut in two, and a deeper dip gets a steeper slope.

Then it sets the sound of every band. Forge tests each band's character at the levels that band actually plays at, and sets the drive that adds exactly the amount of distortion the character calls for: about 3% for Warm, half a percent for Master. Every band is trimmed back to its own level, and the whole result is matched to the loudness of what went in, so a louder result cannot pass for a better one.

Try another character and it redoes the sound from the same four seconds, with no replay. Undo puts back everything it changed; your echoes, effects and Wobble are never touched at all.

  • WarmValve and tape on the lows and mids at about 3% distortion, softer transients, a rounder top, gentle 12 dB/oct crossovers.
  • PunchIron and clean tape with sharpened transients, blended in parallel on the attack bands so the hits land harder and the dry attack survives.
  • AirEven-harmonic sheen from biased valve on the presence and air, in parallel and brightened a touch. Everything below the mids stays dry.
  • GritAmp driven into its clip on the mids, iron on the lows, a dry sub and a tamed top: attitude without fizz or mud.
  • CrushHard distortion and wavefolding at 20 to 30% distortion, split at 48 dB/oct so the sub stays solid under the wreckage.
  • MasterBarely-there density for a finished mix: 0.3 to 0.6% distortion per band, gentle 12 dB/oct crossovers and 4x oversampling.
  • Bands OnlyPuts a band on every register the material reaches, each crossover in a valley of the spectrum, and leaves every band's sound as it is.
Material
Material to analyze
01WARM TAPE02WARM TAPE03WARM TAPE30501002005001k2k5k10k+12 dB+24 dB+36 dB
Bands
FULL MIX3 BANDS
Character
Warm Tape
Drive
+0.0 dB
Distortion
--
Dynamics
+0
Mix
100%
Edges, dB/oct
-- / 24

The demo uses typical spectra for each source. In the plugin, Forge works from your own audio.

Taken apart

One screen, four parts.

Forge's interface: the presets and Analyze across the top, the display with four bands, the deck for the selected band, and the core column with the FORGE knob.
  1. 01Presets and Analyze

    Across the top: the preset browser, and Analyze with the character it sets up for. Play four seconds and Forge places the bands and sets every band's drive. Undo puts it all back.

  2. 02The display

    Up to six bands across the spectrum. Drag a crossover anywhere from 20 Hz to 20 kHz and give it its own slope, from a gentle 6 dB/oct to a steep 48. Click a band to open its controls.

  3. 03The deck

    The band you picked, with everything it can do: any of ten characters with a live curve showing how it bends the signal, drive up to +36 dB, bias, tone, dynamics, clip, pulse, echo and an effect. Wobble, Master and Analog are one click away.

  4. 04The core

    One FORGE knob adds up to +24 dB of drive to every band at once, and glows hotter as you turn it. ANALOG, Mix, Output, Auto Gain and Delta sit under it.

The FORGE knob

One knob drives every band at once.

Forge opens on one screen: presets and Analyze across the top, the display of bands, the deck below it with every control for whichever band you pick, and on the right one big FORGE knob. It adds up to +24 dB of drive to every band at once, on top of whatever each band is already set to, so everything runs hotter while the balance between your bands holds.

Turn it up and the whole panel heats up with it: the knob glows red, and cracks spread across the plate around the parts doing the most work, glowing in step with what you hear. At rest it is clean metal. Under the knob sits the ANALOG switch: flick it on and the same knob pushes your signal through tired gear, hissing, crackling and sagging more the further you turn it.

Everything else is a click away. Pick a band on the display and the deck shows every control it has. Wobble, Master and Analog sit beside it on buttons that light up whenever they are doing something.

FORGE

28%+6.7 dB
OUT-4.3
Every band, harder
01Tube+14.7
02Transformer+26.7
03Warm Tape+19.7
04Soft Clip+10.7

The white line is each band's own drive. FORGE adds on top of it.

Harmonics

45.1% THD

Output level

+4.7dB

Ten characters

Tape, tube, iron, amp. Then the dangerous ones.

Any character on any band, mixed however you like across the spectrum. At low drive every character passes a clean signal at the same level, so auditioning them changes the colour and not the volume. Driven harder, each keeps some of the extra level it adds, the way an analog stage does, and how much is part of its character.

Bias treats the top and bottom of the waveform differently, adding even harmonics without adding more drive.

Character

Transformer

Soft clipping where bass pushes the iron hardest, as in a real transformer: the lows saturate before the highs.

Best forIron, punch, the drum bus

Saturation
Inside every band

Up to six bands, each with a full toolkit.

Add a band with the + button, on the display or beside the band tabs. Drag crossovers anywhere from 20 Hz to 20 kHz and give each one its own slope, from a gentle 6 dB/oct blend to a steep 48. Every band gets the full set of controls on the Band deck: dynamics, bias, character with a live curve and harmonics display, pulse, clip, tone, echo and its own effect, plus mute and solo so you can hear exactly what it is doing.

Forge's Band deck: the band tabs with their drive lights, the character selector with its curve and harmonics display, the glowing Drive knob and the saturation knobs, then Pulse, Echo, Insert and Width.
Shape
Drive
0 to +36 dB into the band's character
Bias
Even harmonics, independent of drive
Tone
±6 dB tilt around 250 Hz and 4 kHz
Clip
A ceiling after the saturation that comes down as you turn it up
Mix
Blend the saturated sound with the dry, per band
Width
Per-band stereo width in Mid/Side mode
Dynamics
Dynamics
Soften or sharpen transients before they hit the saturation, ±15 dB
Pulse
A tremolo for each band, from slow pulsing at 0.1 Hz to buzzy, audio-speed modulation at 500 Hz
Echo
Feedback
Comb filtering, resonance or echo inside the band
Time
1 ms to 1 s, or synced to your DAW's tempo
Follow
Ducks the feedback while the source plays
Insert FX

A complete effect inside each band, right after its saturation: a phaser on the mids only, a slapback delay on the air, a compressor on the low band alone. You can even automate the effect type: switching it during playback causes no dropouts.

  • Filter
  • Delay
  • Chorus
  • Flanger
  • Phaser
  • Compressor
  • Bit Reducer
Wobble

Move six things at once, each to its own rhythm.

Wobble moves parts of your sound in time with your track. The list shows all six targets at once: Volume, Pitch, Drive, Width, Filter and Mix. Each lights up while it is moving something, with its pattern playing in miniature and its depth and speed beside it. Picking one to edit never changes the sound. A target starts moving when you turn its depth up, and stops when you turn it back to zero.

Every target has its own pattern and its own speed, so a square tremolo on eighth notes can sit under a slow filter sweep lasting a whole bar: two movements that a single shared pattern could never make. By default everything follows your DAW's tempo and locks to the bar; switch sync off when you want texture instead of rhythm. Start from one of eight ready-made wobbles, or draw your own pattern.

A low-pass rocking on eighths, with a half-note accent on the level.

Targets
Filter
Pattern
SINE / 1/8
RATE
Sweep
SWEEP

The demo runs at 120 BPM. In the plugin, patterns follow your DAW's tempo.

Analog

One switch, and your sound runs through tired old gear.

Flick ANALOG on under the FORGE knob and the signal runs through gear that has seen better days: hiss, hum and crackle, and the sag, dropouts and fizz of a circuit pushed past comfort. You hear it the moment it is on; the Analog deck, a click away beside Band, Wobble and Master, holds every control.

The harder you drive, the harder the gear works. The deck responds to load, which is your input level plus the FORGE knob's drive, and a LOAD meter shows it. Turn FORGE up and the crackles and dropouts come more often, the level sags and darkens further and the fizz grows. The noise goes in ahead of the saturation, so the bands drive it up and the characters roughen it, just as noise behaves in real gear.

Forge's Analog deck, lit on its push button beside Band, Wobble and Master: Noise Floor with hiss, tone, hum at 50 or 60 Hz, crackle and density, Always On and Engage; Under Load with fizz, sag, dropouts, darken and a live LOAD meter that glows hotter as it climbs; Worn Parts with flutter, drift and bleed.
Noise floor
Hiss
Steady noise, separate on each side, with a Tone from a dark rush to a bright sizzle
Hum
Mains buzz at 50 or 60 Hz, with its harmonics
Crackle
Random ticks and pops, with Density for how often; harder hits crackle more
Under load
Fizz
Bright grit riding on the signal itself, so it is only there on the hits
Sag
The level dips under load and recovers slowly, like a struggling supply
Dropouts
The signal briefly drops away at random, more often the harder it is hit
Darken
The highs give way as the gear is pushed
Worn parts
Flutter
Wow, flutter and scrape from a moving delay. It starts at zero, because a delay that moves is one your DAW can't compensate
Drift
Each side's level wanders slowly, on its own
Bleed
Each side leaks into the other, the highs most
In a mix

The noise floor follows the signal and fades when the music stops, so forty instances don't hiss through every gap. Always On keeps it running.

Mix blends the effect and Delta plays it alone. A muted band takes its share of the noise with it, and Auto Gain leaves the sag and the hiss as you set them.

Every bounce sounds the same at any buffer size, and two instances never hiss in unison. Switched off, it changes nothing: older projects open with it off and sound exactly as they did.

Master

Then finish the bus in the same plugin.

Stereo, sidechain, filters, a compressor and the quality settings all live one click from the bands, on the Master deck.

Forge's Master deck: a low and high cut filter, a compressor with its Engage switch, stereo with Mid/Side, sides and tolerance, the band-by-band sidechain, and the engine's oversampling, linear phase and sub passthrough.
Mid/Side, all the way through

Switch Forge to Mid/Side and the centre and the sides each get a complete set of bands. Saturate the middle without smearing the sides, narrow the lows, widen the air.

Sidechain, band by band

An external sidechain signal is split with the same crossovers as your audio, so each band ducks or expands against its own slice of it, by up to ±24 dB. The display shows every band reacting.

Sub passthrough

Everything below a frequency you choose stays bone dry and comes back phase-aligned. The low end holds still while everything above it gets worked.

A master section

High-pass and low-pass filters, a soft-knee compressor, output trim and a global mix after the bands. Finish the bus without reaching for another plugin.

Under the hood

Less aliasing without oversampling, and bass that saturates first.

The analog characters are carefully tuned curves rather than models of specific circuits. What makes them sound right is the engineering around them, and the charts below measure it using the same saturation code that runs in the plugin.

Less aliasing, no oversampling needed

Cleaner highs without the CPU cost of oversampling

Clean Tape, Tube, Amp, both distortions and Soft Clip use antiderivative antialiasing as soon as they are driven into their curve, so most aliasing never happens, even with oversampling off. Below that point they pass the signal untouched. Warm Tape and Transformer work differently and, like Destroy, rely on oversampling; Bit Crush aliases on purpose.

5k10k15k20k-25 dB-50 dB-75 dB
No antialiasingForgeAliasing

A 5 kHz tone through Soft Clip at +18 dB, with oversampling off. Every peak that is not a multiple of 5 kHz is a harmonic that has folded back down from above 24 kHz. The alias at 3 kHz drops from -35 dB to -72 dB. The technique helps least right at the top of the spectrum, which is what oversampling is still there for.

Frequency-aware

Bass hits the core first, like real iron

Transformers and tape saturate on magnetic flux, which builds up most at low frequencies, so bass drives the core harder. Transformer and Warm Tape behave the same way. Same level, same drive, two frequencies:

55 Hz3rd harmonic -6.8 dB
3 kHz3rd harmonic -29.7 dB

Transformer at +12 dB, both tones at −6 dBFS. The dotted line is the same gain with no saturation. Until the curve starts to bend, the signal is left unchanged.

Channel tolerance

Component tolerance, off by default, makes each channel's drive and bias very slightly different, like the small left-right mismatch in real analog gear that reads as width. Each plugin instance gets its own mismatch, your sessions recall it exactly, and at zero both channels are identical.

Hear exactly what it adds

Solo or mute any band. The Delta monitor plays only the difference between wet and dry, using the same phase-matched dry signal as the Mix control, so you hear only what the saturation adds.

Quality you can choose

Off, 2×, 4× or 8× oversampling, minimum-phase or linear-phase, with latency reported to your DAW at every setting so everything stays in time. Bit Crush's rate is fixed in hertz, so presets sound the same at any sample rate.

Specifications

Everything, at a glance.

Bands
1 to 6, split and dragged on the display
Crossovers
6, 12, 24 or 48 dB/oct, set per crossover; Linkwitz-Riley from 12 up, so the bands add back up flat at every slope
Characters
10, any one on any band
Insert effects
7, one inside every band: filter, delay, chorus, flanger, phaser, compressor, bit reducer
Modulation
Wobble: 6 targets, each with its own pattern and speed; 6 shapes or draw your own; 8 ready-made
Analog
Hiss, hum and crackle; fizz, sag, dropouts and darken under load; flutter, drift and bleed. One switch under the FORGE knob, and the harder you drive, the harder the gear works
Analyze
6 characters plus Bands Only, from 4 s of audio: crossovers, slopes and every band's drive set, then level-matched. Switch character without replaying; one-step Undo
Oversampling
Off, 2×, 4×, 8×; minimum-phase or linear-phase
Sidechain
External sidechain input, split per band, to compress or expand
Stereo
L/R or Mid/Side, per-band width, global width
Master
High-pass, low-pass, compressor, output, global mix
Monitoring
Per-band solo and mute, delta
Latency
Reported to your DAW at every setting, so tracks stay in time
Parameters
219, every one automatable
System
Windows
VST3 · Windows 10 or later, 64-bit
macOS
VST3 and Audio Units (AU) · macOS 10.13 or later, Apple silicon and Intel
Interface
1200 × 800, resizable from 75% to 150%, sharp at any size
License
Buy outright or subscribe. Two computers at a time. Once activated it works offline, and checks in online once every 30 days

Pro Tools (AAX) is not supported yet.

276 factory presets
Vocal
Vocal Air · De-Harsh · Radio Voice · 20 more
Drums
Kick Punch · Parallel Smash · Tape Drum Bus · 21 more
Bass
Sub Harmonics · 808 Weight · Reese Phaser · 19 more
Guitar
Blues Breakup · High Gain Wall · Shoegaze Haze · 17 more
Keys & Synth
Rhodes Bark · Analog Heat · Acid Line · 20 more
Bus
Warm Glue · Analog Summing · Mix Punch · 13 more
Master
Mastering Glue · Master Air · Six Band Master · 11 more
Lo-Fi
Worn Cassette · Old Record · 12-Bit Sampler · 19 more
Analog Gear
Tired Tape Deck · Valve Console · Weak Power Supply · 16 more
Movement
Wobble Bass · Trance Gate · Stereo Swirl · 20 more
Creative
Wavefolder · Spectral Zebra · Phase Melt · 19 more
Texture
Hiss Floor · Vinyl Bed · Rain on Tin · 16 more
Glitch
Buffer Stutter · Skipping CD · Circuit Bent · 13 more
Resonator
Plucked C · Glass G · Sympathetic Strings · 10 more

Save your own alongside them; they are plain files in your Documents folder.

Multiband saturator

$49one-time

Yours to keep. No iLok, no dongle. Or subscribe to every plugin.

Secure checkout by Stripe. The trial needs no card. Either one creates your CrystalKarat account, where your key, your computers and the installers live.

What you get

  • Forge for Windows (VST3) and macOS (VST3 and Audio Units)
  • A perpetual license: buy once, keep it
  • Two computers at a time, moved whenever you like
  • Works offline once activated, and checks in online once every 30 days
  • 276 factory presets across fourteen categories
  • Your key by email and in your account, at once
Questions

Before you buy.

Which DAWs does Forge work in?
Any host that loads VST3 plugins on Windows 10 or later (64-bit) or macOS 10.13 or later, on Apple silicon or Intel. On macOS Forge also installs as an Audio Unit, so Logic Pro and GarageBand can load it. Pro Tools needs AAX, which Forge does not ship yet.
How does activation work?
Open Forge, paste your key into its activation card and press Activate. That registers your computer once. After that, Forge keeps a small activation file on your computer, so it works in sessions with no internet connection. It renews that file quietly in the background whenever you are online, and needs to go online at least once every 30 days.
How many computers can I use it on?
Two at a time, say a studio desktop and a laptop. To move Forge to a third, deactivate it on one of them from the plugin's About panel, or from your account if that computer is gone, then activate it on the new one.
Why do I need an account?
Your CrystalKarat account holds your license key, the computers it is active on and the installers, so nothing gets lost in an inbox. It is created as part of checkout, or when you start a trial.
Can I get a refund?
Forge is supplied the moment you pay, so at checkout you ask for it to be supplied immediately and acknowledge that this ends the 14-day cancellation period that otherwise applies to online purchases. That means no refunds for a change of mind. Your statutory rights are unaffected: if Forge is faulty or not as described, you are entitled to a repair or a replacement, or if that is not possible, a price reduction or a refund. The free trial is there so you can check Forge on your own system first.
What does Analyze change, and can I take it back?
It sets up the bands: how many, where every crossover sits and its slope, with no band left muted or soloed. If you have picked a character, it also sets the sound of each band: its character, drive, bias, dynamics, tone, clip, mix and output, plus the oversampling and a master output level that matches the result to the loudness of what went in. It returns the FORGE knob to zero, so you push on from the calibrated starting point. Echo, pulse, effects, width, Wobble, the global Mix and the master filters and compressor are never touched. Pick another character and it redoes the sound from the same four seconds without you playing them again. Undo puts back everything Analyze changed, in one step. Bands Only sets up the bands and nothing else.
Does Forge model specific hardware?
No. Its characters are tuned to capture the sound of tape, tube, transformer and amp circuits rather than modelled on particular units. Transformer and Warm Tape make the bass saturate first, as real iron does, but there is no tape transport or hysteresis modelling. The Analog deck works the same way: its hiss, hum, crackle and wear are generated, not recorded from or modelled on particular gear, and its flutter is a moving delay, not a model of a tape machine.
Does the Analog deck add latency?
Only Flutter, and only while it is turned up. It bends the pitch with a delay of up to 6 ms that keeps moving, and a DAW can only compensate a delay that holds still, so a fluttered track can sit slightly behind, or comb against, a parallel copy of itself. That is why Flutter starts at zero. The rest of the deck adds no delay, and with ANALOG off the deck changes nothing at all.
Is there a trial?
Yes: 7 days of the full plugin, free, with no card. Start it here and your trial key and the installers are ready at once. When it ends Forge goes quiet until you buy it or subscribe, and nothing is charged. There is one trial per account and per computer.

Forge

MULTIBANDSATURATION

Stop guessing where the bands go.

Four seconds of listening, up to six bands, ten characters and one big knob that heats up as you push it.